Devlogs
Some projects take a while to be finished, so I created this section to write entries about their development progress. These posts might be interesting for those curious about how elements of my games work behind the scenes.

#1 Attack Collisions
In this entry I will cover how I approached having different elements in the game react differently to the attacks of the player character. And how my implementation allows to build different behaviours: Physics-based collisions, gameplay triggers...

#0 Character Controller
I just began developing a prototype for a 3D platformer game in Godot. The first task I began working on is a controller for the player character, as it is the most important bit for a game of this genre.