Devlogs

Some projects take a while to be finished, so I created this section to write entries about their development progress. These posts might be interesting for those curious about how elements of my games work behind the scenes.

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#1 Attack Collisions

godot

In this entry I will cover how I approached having different elements in the game react differently to the attacks of the player character. And how my implementation allows to build different behaviours: Physics-based collisions, gameplay triggers...

Image related to the contents of this devlog.hammer-time

#0 Character Controller

godot

I just began developing a prototype for a 3D platformer game in Godot. The first task I began working on is a controller for the player character, as it is the most important bit for a game of this genre.