Tag: devlog

#1 Attack Collisions

In this entry I will cover how I approached having different elements in the game react differently to the attacks of the player character. And how my implementation allows to build different behaviours: Physics-based collisions, gameplay triggers...

#0 Character Controller

I just began developing a prototype for a 3D platformer game in Godot. The first task I began working on is a controller for the player character, as it is the most important bit for a game of this genre.

More tags: