Tag: godot

#2 Aim Assist

Now that player character can move and attack, a new issue appears: Aiming in a 3D environment is hard. In this post I will go over the aim assist feature I implemented to tackle this problem.

#1 Attack Collisions

In this entry I will cover how I approached having different elements in the game react differently to the attacks of the player character. And how my implementation allows to build different behaviours: Physics-based collisions, gameplay triggers...

#0 Character Controller

I just began developing a prototype for a 3D platformer game in Godot. The first task I began working on is a controller for the player character, as it is the most important bit for a game of this genre.

Flappy Bird on Godot

A clone of the popular title that I developed as I wanted to get used to Godot 4's tools and workflows.

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